Mike Ash book

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abbood (0 credits)

 

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Mike Ash has a chapter dedicated to p2p networking on the iPhone in the book 'cool iPhone projects'
 
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Mike Ash has a chapter dedicated to p2p networking on the iPhone in the book 'cool iPhone projects'

see http://www.amazon.com/iPhone-Cool-Projects-Gary-Bennett/dp/B005B1C038/ref=sr_1_1?ie=UTF8&qid=1356942356&sr=8-1&keywords=iphone+cool+projects

I havent' taken a look yet at the suggestion in detail (i will soon).. but my concern is that a chapter that is 20 pages long seems too short to adequately discuss p2p, especially the kind of p2p that is adequate enough for our purposes.

keep in mind that we don't want *any* p2p architecture.. we want one that has specific requirements (see parent projects for more details).

For example.. I used this networking tutorial (http://www.raywenderlich.com/12910/how-to-make-a-simple-playing-card-game-with-multiplayer-and-bluetooth-part-3) to build the application.. it turns out that this networking architecture while adequate for a simple game (when we talk games.. and Mike Ash's algorithm is also about a game.. we're talking about a device pinging other devices with a very small amounts of data.. that's totally different than a continuous network connection that maintains a significant throughput..)

##update:##
I took a look at the chapter that discusses p2p.. As expected it was a very lightweight introduction to networking in iOS using bonjour.. I but it is still useful as an introduction and is worth looking at

Change History:
[ACCEPTED] Nice introfucton by abbood on Mon, Dec 31, 2012 @ 12:41 EST
[ACCEPTED] No subject by abbood on Tue, Jan 1, 2013 @ 00:45 EST
[ACCEPTED] No subject by abbood on Tue, Jan 1, 2013 @ 00:46 EST
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