Wormhole

Project Lead:

cbSSS (0 credits)

 

Bounty:

US $0.00(Sponsor Project)

Goal funding:

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A low latency Telepresence system specialized for use in the concert industry, facilitating either interactive remote performances, or expanded seating capacity, by piping a live event through the internet into a remote venue to either interact with remote performers, or to be viewed by remote audiences, via extra-large video projection screens.
 
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A low latency Telepresence system specialized for use in the concert industry, facilitating either interactive remote performances, or expanded seating capacity, by piping a live event through the internet into a remote venue to either interact with remote performers, or to be viewed by remote audiences, via extra-large video projection screens.

A Wormhole node allows performers located at multiple locations to interact with each other in real time, creating a single “virtual” stage out of many remote stages. When used in a non-interactive context, Wormhole acts as a simulcasting platform, providing live, HD audio and video feeds to a remote location which can act as overflow seating, or simply remote seating- anywhere in the world.

Each Wormhole node is to be designed entirely out of commodity hardware, and will ultimately consist of a standard 19" rack-mounted unit suitable for withstanding the rigors of concert touring (Currently, Dell offers a half-depth, 1U server called the Poweredge R210 which appears suitable for use as a starting point in the design of a 19" rack-mounted unit).

The overall design of each node will be open-source, and made available from the project's website as a DIY project to any prospective event participant. The DIY project's website will include a database of various equipment one might want to use with their own node, and will present a table/database including information regarding the inherent latencies of various peripheral I/O devices such as video projectors. A best practices whitepaper will be developed detailing various strategies for reducing latency between venues.

A cloud-based feed coordination system will manage connecting audio & video feeds between venues which have registered themselves as participants at any given event.

The project's central servers will also provide an electronic ticketing system, which will embed into any event promoter's website, allowing them to sell electronic tickets to customers who wish to obtain a private audio/video feed which can be viewed through a home theater system, or just on the computer.

A similar project called 'Scenic' (http://scenic.sat.qc.ca/en/Scenic) has developed software which could be forked to serve as a starting point for the software acpect of a Wormhole node.

In the event that latency issues make it necessary to develop a PCIe card for the purpose of offloading audio/video processing, its design will also be open-source.
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